Eremita do Monte Rezinga {2}{G}
Criatura — Humano Lobisomem
Toda vez que um oponente conjurar uma mágica durante o seu turno, compre um card.
No início de cada manutenção, se nenhuma mágica tiver sido conjurada no último turno, transforme Eremita do Monte Rezinga.
Ele odeia companhia…
2/3
Lobo Solitário do Monte Rezinga
Color Indicator: Green Criatura — Lobisomem
Toda vez que um oponente conjurar uma mágica durante o seu turno, compre dois cards.
No início de cada manutenção, se um jogador tiver conjurado duas ou mais mágicas no último turno, transforme Lobo Solitário do Monte Rezinga.
… mas ele aceitará você para o almoço.
3/5
Illustrated by Dan Murayama Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Eremita do Monte Rezinga // Lobo Solitário do Monte Rezinga:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. (2016-04-08)
- You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved. (2016-04-08)
- The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. (2016-04-08)
- The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered. (2016-04-08)
- The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered. (2016-04-08)
- You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved. (2016-04-08)
- For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)