Argent Sphinx (Scars of Mirrodin #28)

Esfinge argéntea {2}{U}{U}

Criatura — Esfinge

Vuela.

Metalurgia — {U}: Exilia la Esfinge argéntea. Regrésala al campo de batalla bajo tu control al comienzo del próximo paso final. Activa esta habilidad sólo si controlas tres o más artefactos.

Un gran espejismo, un sueño de alas y plata.

4/3

Watermark: Mirran

Illustrated by Chris Rahn

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Esfinge argéntea:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you activate Argent Sphinx’s metalcraft ability, Argent Sphinx will return to the battlefield at the beginning of the next end step no matter how many artifacts you control at that time. (2011-01-01)
  • If you activate Argent Sphinx’s metalcraft ability during a turn’s end step, Argent Sphinx will return to the battlefield at the beginning of the following turn’s end step. (2011-01-01)
  • If you control an Argent Sphinx owned by another player and activate its ability, Argent Sphinx will return to the battlefield under your control at the beginning of the next end step. You’ll retain control of it indefinitely. (2011-01-01)