Clockwork Hydra (Time Spiral #253)

Hidra Mecânica {5}

Criatura Artefato — Hidra

Hidra Mecânica entra em jogo com quatro marcadores +1/+1 sobre ela.

Toda vez que Hidra Mecânica atacar ou bloquear, remova um marcador +1/+1 dela. Se o fizer, Hidra Mecânica causará 1 ponto de dano à criatura alvo ou ao jogador alvo.

{T}: Coloque um marcador +1/+1 sobre Hidra Mecânica.

0/0

Illustrated by Daren Bader

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Hidra Mecânica:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage. (2021-03-19)
  • If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra. (2021-03-19)