Peace Talks (Visions #15)

Peace Talks {1}{W}

Sorcery

This turn and next turn, creatures can’t attack, and players and permanents can’t be the targets of spells or activated abilities.

“By the tongues of a thousand serpents, this time I do not lie.”
—Ahmahz il Kin, Suq'Ata diplomat

Illustrated by Roger Raupp

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Peace Talks:
  • Can be cast after your attack. (2004-10-04)
  • It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns. (2004-10-04)
  • Doesn’t skip the Combat Phase, just renders creatures unable to attack. (2006-02-01)
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. (2016-06-08)