Brilliant Halo Vintage Masters Crescendo of War

Council's Judgment Council's Judgment English

Sorcery, 1WW (3)

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

Illus. Kev Walker

Gatherer Card Rulings?, Legality?

  • 5/29/2014: None of the affected permanents are targeted. Players may vote for a permanent with protection from white, for example.
  • 5/29/2014: Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • 5/29/2014: You must vote for one of the available options. You can’t abstain.
  • 5/29/2014: No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 5/29/2014: Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
  • 5/29/2014: The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
  • 6/13/2017: If a choice has no votes, it can’t have the most votes. If all choices have zero votes, the voting ability has no effect.


#20 (Kev Walker)

English Vintage Masters (Rare)
English Conspiracy (Rare)

Japanese 議会の採決
Simplified Chinese 众议裁定

all prints in all languages

Rules Questions / Links
View All Prices for Council's Judgment
View Decks with Council's Judgment
Crystal Keep Rulings Summaries
Cranial Insertion (MTG Salvation)

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