Guul Draz Vampire (Zendikar #93)

Vampira di Guul Draz {B}

Creatura — Farabutto Vampiro

Fintanto che un avversario ha 10 o meno punti vita, la Vampira di Guul Draz prende +2/+1 e ha intimidire. (Non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.)

“Il profumo del sangue di una creatura è un richiamo che non può essere celato.”

1/1

Illustrated by Steve Argyle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Vampira di Guul Draz:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures. (2009-10-01)
  • If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that. (2009-10-01)