Bloodchief Ascension (Zendikar #82)

血の長の昇天 {B}

エンチャント

各終了ステップの開始時に、このターンいずれかの対戦相手が2点以上のライフを失っている場合、あなたは血の長の昇天の上に探索カウンターを1個置いてもよい。 (ダメージによりライフは失われる。)

カードが1枚いずれかの領域からいずれかの対戦相手の墓地に置かれるたび、血の長の昇天の上に探索カウンターが3個以上置かれている場合、あなたは「そのプレイヤーは2点のライフを失う。」を選んでもよい。 そうした場合、あなたは2点のライフを得る。

Illustrated by Adi Granov

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 血の長の昇天:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Bloodchief Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless an opponent has already lost 2 or more life by the time the end step begins. (2009-10-01)
  • Bloodchief Ascension’s first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn’t on the battlefield the whole time. (2009-10-01)
  • For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won’t cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life. (2009-10-01)
  • Bloodchief Ascension’s first ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension’s first ability will still trigger. (2009-10-01)
  • Bloodchief Ascension’s second ability doesn’t behave like a leaves-the-battlefield triggered ability, since the card put into an opponent’s graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not “look back in time” at the game state, and Bloodchief Ascension’s second ability won’t trigger. (2009-10-01)