Éveiller l'Ancêtre {1}{R}{R}{R}
Enchantement : aura
Enchanter : montagneLa montagne enchantée est une créature 7/7 rouge Géant avec la célérité. C'est toujours un terrain.
Chaque matin, il nous est donné de contempler l'horizon. Plus rarement, celui-ci vient à notre rencontre.
Illustrated by Jaime Jones
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Éveiller l'Ancêtre:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Awaken the Ancient can enchant any land with the subtype Mountain, not just one named Mountain. (2013-07-01)
- The enchanted Mountain retains any other types or subtypes it may have. You can still tap it to add {R} to your mana pool. It can be affected by anything that affects either a land or a creature. (2013-07-01)
- This doesn’t count as a creature entering the battlefield. The Mountain was already on the battlefield; it only changed types. (2013-07-01)
- If the enchanted Mountain stops being a Mountain for any reason, Awaken the Ancient will be put into its owner’s graveyard as a state-based action. (2013-07-01)
- Copies of the enchanted Mountain won’t be 7/7 red Giant creatures with haste. For example, if Awaken the Ancient is enchanting a basic Mountain, a copy of that creature would just be a basic Mountain. (2013-07-01)