力こそ正義 {5}{R}
エンチャント
あなたのターンの戦闘の開始時に、あなたが戦場に出ているパワーの最も大きいクリーチャーをすべてコントロールしている場合、対戦相手がコントロールするクリーチャー1体を対象とし、ターン終了時までそれのコントロールを得る。そのクリーチャーをアンタップする。それはターン終了時まで速攻を得る。(このターン、それは攻撃したり{T}したりできる。)
握手で誓われた忠誠の誓い。
Illustrated by Mark Winters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 力こそ正義:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- “Each creature on the battlefield with the greatest power” may be a single creature if each other creature has less power. (2014-07-18)
- The ability will trigger only if you control each creature on the battlefield with the greatest power as the beginning of combat step begins. If another player controls a creature with the greatest power or tied for the greatest power at that time, the ability won’t trigger at all. (2014-07-18)
- The ability will check its condition again as it tries to resolve. If, at that time, another player controls a creature with the greatest power or tied for the greatest power, the ability won’t do anything. (2014-07-18)
- The ability can target any creature an opponent controls, not just one that’s tapped. (2014-07-18)
- Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. (2014-07-18)