Canyon Crab (Outlaws of Thunder Junction #40)

Canyon Crab {1}{U}

Creature — Crab

{1}{U}: Canyon Crab gets +2/-2 until end of turn.

At the beginning of your end step, if you haven’t cast a spell from your hand this turn, draw a card, then discard a card.

They cluster near shallow river crossings, blending into the rocks, waiting for unsuspecting travelers to step within range of their claws.

0/5

Illustrated by Ignatius Budi

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Canyon Crab:
  • At the beginning of your end step, Canyon Crab’s ability will check to see if you’ve cast a spell from your hand this turn. If you have, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you’ve cast a spell from your hand since the ability triggered, the ability won’t do anything. (2024-04-12)