Brave the Wilds (Wilds of Eldraine #165)

Brave the Wilds {G}

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that’s still a land.

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Illustrated by Lucas Graciano

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Brave the Wilds:
  • If you bargained Brave the Wilds and the target land is an illegal target by the time it tries to resolve, the spell won't resolve. You won't search for a basic land card, and you won't shuffle. (2023-09-01)
  • Bargain means “As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token.” (2023-09-01)
  • Bargain represents an optional additional cost. A spell cast with that additional cost paid is “bargained.” (2023-09-01)
  • You may sacrifice only one artifact, enchantment, or token to pay a spell’s bargain cost. (2023-09-01)
  • If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t bargained, even if the original was. (2023-09-01)
  • Some instant and sorcery spells require additional targets if they’re bargained. You ignore those targeting requirements if those spells aren’t bargained, and you can’t bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves. (2023-09-01)