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1 – 20 of 158 cards where the text includes “become” and the text doesn’t contain “when” and the text doesn’t contain “until” and and not (the set is “uh/en” or the set is “ug/en”)

_____ (Unhinged #23)

_____ {1}{U}

Creature — Shapeshifter

{1}: This card’s name becomes the card name of your choice. Activate anywhere, anytime.

{1}: This card’s flavor text becomes the flavor text of your choice. (This ability doesn’t work because it’s flavor text, not rules text (but neither does this reminder text, so you figure it out).)

1/1

Illustrated by Ron Spears

Standard
Alchemy
Pioneer
Explorer
Modern
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Pauper
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Alchor's Tomb (Masters Edition IV #178)

Alchor's Tomb {4}

Artifact

{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

Illustrated by Jesper Myrfors

Part of the Reserved List

Standard
Alchemy
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Animating Faerie // Bring to Life (Throne of Eldraine #38)

Animating Faerie {2}{U}

Creature — Faerie

Flying

A true puppet master has no need for strings.

2/2

Bring to Life {2}{U}

Sorcery — Adventure

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.

Illustrated by Joseph Meehan

Standard
Alchemy
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Modern
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Aquamorph Entity (Duel Decks: Speed vs. Cunning #54)

Aquamorph Entity {2}{U}{U}

Creature — Shapeshifter

As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

*/*

Illustrated by Brian Despain

Standard
Alchemy
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Modern
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Archangel Elspeth (March of the Machine #6)

Archangel Elspeth {2}{W}{W}

Legendary Planeswalker — Elspeth

+1: Create a 1/1 white Soldier creature token with lifelink.

−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.

−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.

Loyalty: 4

DailyMTG Story Spotlight

Illustrated by Cynthia Sheppard

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Pauper
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Penny
Arcum's Weathervane (Ice Age #310)

Arcum's Weathervane {2}

Artifact

{2}, {T}: Target snow land is no longer snow.

{2}, {T}: Target nonsnow basic land becomes snow.

Illustrated by Tom Wänerstrand

Standard
Alchemy
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Modern
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Armor of Thorns (Vintage Masters #194)

Armor of Thorns {1}{G}

Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.

Illustrated by Alan Rabinowitz

Standard
Alchemy
Pioneer
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Modern
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Ashnod's Transmogrant (Masters Edition #152)

Ashnod's Transmogrant {1}

Artifact

{T}, Sacrifice Ashnod’s Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Ashnod found few willing to trade their humanity for the power she offered them.

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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Awakening of Vitu-Ghazi (War of the Spark #152)

Awakening of Vitu-Ghazi {3}{G}{G}

Instant

Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It’s still a land.

The Eternal armies advanced on Vitu-Ghazi. At Nissa’s command, Vitu-Ghazi advanced on them.

DailyMTG Story Spotlight

Illustrated by Jaime Jones

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Penny
Baffling Defenses (Jumpstart: Historic Horizons #2)

Baffling Defenses {1}{W}

Instant

Target creature’s base power perpetually becomes 0.

Illustrated by Andrey Kuzinskiy

Standard
Alchemy
Pioneer
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Modern
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Balduvian Frostwaker (Coldsnap #28)

Balduvian Frostwaker {2}{U}

Creature — Human Wizard

{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It’s still a land.

“Whether frozen or fertile, the land is our ally. It awaits the call to battle.”

1/1

Illustrated by Stephen Tappin

Standard
Alchemy
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Balduvian Warlord (Coldsnap #77)

Balduvian Warlord {3}{R}

Creature — Human Barbarian

{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn’t become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.

3/2

Illustrated by Paolo Parente

Standard
Alchemy
Pioneer
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Modern
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Better Than One (Unstable #128)

Better Than One {G}{W}

Sorcery

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate’s hand, library, and permanents, respectively.)

Watermark: Crossbreed Labs

Illustrated by Alex Konstad

Standard
Alchemy
Pioneer
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Modern
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Biorhythm (Ninth Edition #231)

Biorhythm {6}{G}{G}

Sorcery

Each player’s life total becomes the number of creatures they control.

“I have seen life’s purpose, and now it is my own.”
—Kamahl, druid acolyte

Illustrated by Ron Spears

Standard
Alchemy
Pioneer
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Modern
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Banned
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Banned
Penny
Blessed Wind (Prophecy #4)

Blessed Wind {7}{W}{W}

Sorcery

Target player’s life total becomes 20.

“The fourth wind of ascension is Anointer, deifying the worthy.”
Keld Triumphant

Illustrated by Anthony S. Waters

Standard
Alchemy
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Modern
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Brave the Wilds (Wilds of Eldraine #165)

Brave the Wilds {G}

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that’s still a land.

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Illustrated by Lucas Graciano

Standard
Alchemy
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Modern
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Breach the Multiverse (March of the Machine #94)

Breach the Multiverse {5}{B}{B}

Sorcery

Each player mills ten cards. For each player, choose a creature or planeswalker card in that player’s graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

“All worlds will know perfection.”
—Elesh Norn

DailyMTG Story Spotlight

Illustrated by Liiga Smilshkalne

Standard
Alchemy
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Modern
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Brudiclad, Telchor Engineer (Double Masters #193)

Brudiclad, Telchor Engineer {4}{U}{R}

Legendary Artifact Creature — Phyrexian Artificer

Creature tokens you control have haste.

At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.

4/4

Illustrated by Daarken

Standard
Alchemy
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Modern
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Calming Licid (Stronghold #2)

Calming Licid {2}{W}

Creature — Licid

{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.

Enchanted creature can’t attack.

2/2

Illustrated by D. Alexander Gregory

Standard
Alchemy
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Captivating Vampire (Commander 2017 #104)

Captivating Vampire {1}{B}{B}

Creature — Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

2/2

Illustrated by Eric Deschamps

Standard
Alchemy
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Modern
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