Cartouche de zèle {R}
Enchantement : aura et cartouche
Enchanter : une créature que vous contrôlez
Quand le Cartouche de zèle arrive sur le champ de bataille, la créature ciblée ne peut pas bloquer ce tour-ci.
La créature enchantée gagne +1/+1 et a la célérité.
Le cinquième cartouche est la dernière attestation de gloire, accordée uniquement aux morts valeureux.
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Cartouche de zèle:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches. (2017-04-18)
- If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield. (2017-04-18)
- Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action. (2017-04-18)