Ob Nixilis, Captive Kingpin (March of the Machine: The Aftermath #41)

Ob Nixilis, Captive Kingpin {2}{B}{R}

Legendary Creature — Demon

Flying, trample

Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.

Stranded on New Capenna without a spark, he faced five families out for blood.

4/3

Watermark: Desparked

Illustrated by Zezhou Chen

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ob Nixilis, Captive Kingpin:
  • Ob Nixilis's last ability will trigger if an opponent is dealt exactly 1 damage, pays exactly 1 life, or loses exactly 1 life some other way. (2023-05-12)
  • Ob Nixilis's last ability looks at all combat damage dealt to an opponent in total to determine whether it triggers. For example, if three 1/1 creatures deal combat damage to an opponent, that player loses 3 life. Ob Nixilis's ability won't trigger. (2023-05-12)
  • You may play the card exiled with Ob Nixilis even if Ob Nixilis leaves the battlefield or you lose control of it. (2023-05-12)
  • Playing the card exiled with Ob Nixilis follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty. (2023-05-12)
  • Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Ob Nixilis only if you haven't played a land yet that turn. (2023-05-12)
  • If you don't play the card, it will remain exiled. (2023-05-12)