Flockchaser Phantom (March of the Machine Commander #41)

Flockchaser Phantom {4}{W}{U}

Creature — Spirit

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Flying, vigilance

Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.

5/5

Illustrated by Lorenzo Mastroianni

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Flockchaser Phantom:
  • If the next spell you cast after Flockchaser Phantom’s ability resolves already has convoke, giving it convoke again doesn’t have any real benefit. Tapping a creature you control will still pay for only {1} or one mana of that creature’s color. (2023-04-14)