Doc Aurlock, Grizzled Genius (Outlaws of Thunder Junction #201)

Doc Aurlock, Grizzled Genius {G}{U}

Legendary Creature — Bear Druid

Spells you cast from your graveyard or from exile cost {2} less to cast.

Plotting cards from your hand costs {2} less.

“Learning stops only when you close your mind off to wonder.”

2/3

Illustrated by Jesper Ejsing

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Doc Aurlock, Grizzled Genius:
  • Doc Aurlock’s abilities don’t change the mana cost or mana value of any spell. They change only the total cost you pay to cast spells or plot cards from the appropriate zones. (2024-04-12)
  • Doc Aurlock’s abilities can’t reduce the amount of colored mana you pay for a spell or ability. It reduces only the generic mana component of that spell or ability’s cost. (2024-04-12)
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.” (2024-04-12)
  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand. (2024-04-12)
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty. (2024-04-12)
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell. (2024-04-12)
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. (2024-04-12)