Armored Armadillo (Outlaws of Thunder Junction #3)

Armored Armadillo {W}

Creature — Armadillo

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

“I always wanted to ride a slow cannonball with legs!”
—Kellan

0/4

Illustrated by Leon Tukker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Armored Armadillo:
  • The value of X is determined as Armored Armadillo’s activated ability resolves. It won’t change later in the turn if other effects modify Armored Armadillo’s toughness. (2024-04-12)