Étherplasme {2}{U}{U}
Créature — illusion
À chaque fois que l'Étherplasme bloque une créature, vous pouvez renvoyer l'Étherplasme dans la main de son propriétaire. Si vous faites ainsi, vous pouvez mettre sur le champ de bataille une carte de créature de votre main bloquant cette créature.
Sa forme changeante renferme les traces de milliers d'anciennes identités.
1/1
Illustrated by Nottsuo
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Étherplasme:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Aetherplasm will return to your hand before any combat damage is assigned. (2006-02-01)
- If you want, you can return Aetherplasm to your hand and not put anything onto the battlefield. The attacking creature will still be considered blocked, so it won’t be able to deal combat damage to you unless it has trample or a similar ability. (2006-02-01)
- The creature you put onto the battlefield may be the Aetherplasm you just returned to your hand. This allows it to dodge abilities like Deathgazer’s. (2006-02-01)
- The creature you put onto the battlefield from your hand is blocking the attacking creature, even if the block couldn’t legally be declared (for example, if that creature enters the battlefield tapped, or it can’t block, or the attacking creature has protection from it). (2006-02-01)