Lockende Zecke {2}{G}
Beschwörung einer Zecke
{G}, {T}: Die Lockende Zecke verliert diese Fähigkeit, ist keine Kreatur mehr und wird zu einer Kreaturenverzauberung, auf der steht: „Alle Kreaturen, die die verzauberte Kreatur blocken können, tun dies.“. Lege die Lockende Zecke auf die verzauberte Kreatur Deiner Wahl. Du kannst {G} bezahlen, um diesen Effekt wieder zu beenden.
2/2
Illustrated by Randy Gallegos
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Lockende Zecke:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Paying the cost to end the effect is a special action and can’t be responded to. (2013-04-15)
- If a spell that can target enchantments but not creatures (such as Clear) is cast targeting the Licid after it has become an enchantment, but the Licid’s controller pays the cost, the Licid will no longer be an enchantment. This will result in the spell failing to resolve for having no legal targets. (2013-04-15)